Download Cheat Engine 6.3 Terbaru - Hai sobat... Kali ini saya
akan share software yang sangat berguna untuk cheat game. Cheat Engine
bekerja pada hampir semua game. Dengan software ini sobat juga dapat
membuat trainer game juga.
Berikut Fitur-Fiturnya :
Redesigned the lua class system (read main.lua)
Added mouse4 and mouse5 to the lua defines
Added the THREADSTACK# symbol which points to the stack start of the
specific thread number (pointerscan can use it)
The pointerscan has several new features to decrease time and
increase useful results
Added sorting the pointerscan by column (Tip: After a sort close the
pointerscan and delete .ptr files you do not wish)
Changed hotkey handling internally
The different display types in the hexadecimal view of memoryview
now support direct editing as well
The foundlist can now display using a different display type, on the
condition that the type has a compatibly bytesize
The foundlist now shows a "previous value" column and marks
differences red
The symbolhandler now has a better distinction between 32 and 64-bit
modules. Non-compatible modules (64-bit in 32-bit programs) will get an
underscore in front of their symbolnames
Groupscans can now let you choose which elements to add to the
addresslist when doubleclicked
Added a graphical memory view
Added a new breakpoint type :Exceptions (not dependant on size and
no debug registers, but extremely slow to unplayable)
The "Find out what *** this address" function now has the ability to
show if the given opcode is used for other data as well
Added a luaserver to ce that you can use to let a different/target
process execute lua commands and pass data
The userdefined comments can now show handle multiple lines
Dissect code now lets you jump to a referal if you click the line
Added a few new lua methods to the disassembler so you can render
your own data in front and after a disassembler line
Assembler: Added override support to relative jumps
Auto Assembler: AA command ReadMem can now work on large sets of
data without being too slow
Auto Assembler: Scripts with multiple AOBScan commands will go
faster now (grouped into one)
Auto Assembler: Added a new "AOBSCANMODULE" auto assemble command .
Usage: AOBSCANMODULE(modulename, aob)
Auto Assembler: GlobalAlloc now doesn't allocate 4KB (64KB in
reality) for each symbol but now groups them
Auto Assembler: Registersymbol now works with aobscan results
Auto Assembler: Add support for inscript structure definitions
Tracer: You can now save and load a trace
Addresslist: Changing a records' value (lua setValue) now supports
lua statements if the new value is enclosed by brackets [ ] (Example:
[12-2] becomes 10, and [readInteger(0x00400500)+10] returns the value at
00400500 with 10 added to it)
D3D: Added the ability to dissect a whole d3d scene and get the
stack at the moment a specific object is being rendered
D3D: Also works on 64-bit targets now
Symbolhandler: It now interprets "structurename.variablename" and
returns the offset of variablename in the structure. This includes auto
assembler
Binary files inside cheat tables are now stored using ascii85
instead of hexadecimal
Added a more complex disassembler class that gives more information
about what it disassembled
Dissect data now also shows the effect of a locked column on
childnodes
Dissect data can now have custom name under each address besides a
groupname
Dissect data elements can now have a custom background color
The structure spider can now also work with locked memory (shadow
memory)
Changed the way the vertical scrollbars of the disassembler and
hexview panels work
The "find what acceses this address" window no longr prints out ALL
results in the info box when multiselecting.
Changed the stackview panel so when it's visible and you resize the
window it's on, it resizes instead of the hexview
The assembly scan can now have a custom range
Added an option to the trainerscript generator to generate a
D3DTrainer (if the game supports it)
DBVM now works on AMD systems. Some features like Ultimap are still
Intel only, but int hooks work
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